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Introducing Gamification Into The Workplace.

The use of game mechanics and techniques in the real world situations is known as gaming. Developers of gamification use the various game features to attract participants. Gamification is broadly borrowed from the concept of games because video games hold people’s attention. Because the concept works off the predisposition of the human nature, it is a concept that has gained popularity throughout the world.

In the world over, many businesses have started a wide application of gamification. Some of the reasons why gamification is being adopted by a lot of organization is the fact that it can be used to add points and also help in the process of setting goals. The concept has also proved vital in helping to transform weak social links of the social media into powerful networks.

Over the past decades, there has been implementation of game mechanics and techniques into video games. It is these changes in the video game industry that led to gamification. The video game industry grew from the fact that developers were always finding problems that required the player to look for solution. Although this by its own it might not have been significant, developers continued coming up with new problems and their solutions using game mechanics that are innovative. This has led to a wide range of video games ranging from Nintendo’s super Mario to metal gear solid and battlefield.

Jane McGonagall is one of the well known game developers. The video developer opines that the gaming techniques and mechanics can be used to search for solution to the wide array of problems that are being faced by humans in the modern world. Any game according to her normally has four traits. These traits include a goal, clear rules, a feedback system, and voluntary participation. Although these four qualities are normally applied in video games, they can be used in a wide variety of situations to solve some of the human problems.
In the modern day workplace, the first three of these traits have been well mastered. A majority of organizations have an experience in setting goals, providing clear rules and also a good system for providing feedback. Voluntary participation has however proved to be a major challenge to a majority of people. Apart from some few individuals who do their work voluntarily, most of the people work because it is required of them to work and do not work voluntarily. This is the crucial difference between games and work because playing a game is usually engaging, fun and also voluntary. The gamification concept was therefore introduced to help workers enjoy what they do.

Gamification can increase productivity in the workplaces. Employers are likely to benefit because the employees tend to be more loyal. The employees on the other hand are likely to work from a more humane and fun environment.

Before an organization can venture into gaming, it is crucial to first think through the objectives and also the budget to be worked on.

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